Thursday, June 12, 2008

This Apartment is Like an Adventure Game

Anyone that's ever played the classic Lucas Arts adventure games knows how frustrating it can be to figure out how the game programmer wants you to use some ordinary object to perform some extraordinary task or open some lock, or whatever.

The classic example I can think of is in Maniac Mansion, where you had to record some sort of sound to a cassette tape and then use that tape to break a chandelier and get a key or something.

Anyways, Eric Clough, a renowned NYC architect, has designed an apartment with a built in "scavenger hunt." It's pretty epic, and I'd love to have a go at it.

Update: Link changed.

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